Flashlight Textures

The Flashlight Textures library by David Gruwier is a collection of 50+ high resolution projection textures designed to be used as light cookies for more realistic flashlights in games, VFX, and animation.

It is a complete collection of flashlight textures covering everyday beams, focused hot spots, uneven lenses, colored falloff, edge artifacts, and other real-world imperfections that are difficult to recreate with procedural lights alone.

All textures are delivered as 16-bit TIFF files, giving enough range to adjust intensity in the render without banding artifacts.

The textures were created by photographing light projected through the lenses and reflectors of real flashlights, then processing those captures into practical projection maps. This keeps the detail, color variation, and imperfect beam shape of real flashlights and spotlights.

This method also allowed for an animated focus pull from a focusable flashlight, which is included in the pack.


Healthy Variation

The pack comes with a bit of everything, from simple everyday flashlights to detailed, imperfect, color-rich beam patterns. Whatever type of flashlight projection you need, there should be a practical starting point in the library.


Better than .IES

IES profiles are useful for physical falloff and beam distribution, but they do not capture real lens dirt, reflector artifacts, color shifts, scratches, or the small asymmetries that make practical flashlights believable.

With Flashlight Textures, what you see in the texture is what you get in the render.


Full color

Each texture is captured in full color, preserving the subtle hue shifts introduced by real reflectors and lenses. The result is a more natural flashlight beam than a plain grayscale mask can provide.